Senin, 25 Mei 2015

Assignment 5 ICT in Language Learning


Comment about Blended Learning



The blended classroom is designed to meet the individual needs of student by allowing teachers to personalize instruction. This strategy can be used for any subject and any grade level. Blended learning combines the learning in classroom with computer. It allows students to work with teachers in school and have online resources at home.

Three words that are related to blended learning: teacher, classroom, and technology. Blended learning is amazing to be applied in school nowadays. It combines between face to face and online learning. It will help the students to get acquainted with the modern media of learning. School should develop their environment to apply blended learning. It will lead to increase students’ engagement and academic success. Blended learning is also can motivate students to be independent.
Students work on projects at home, and in class. In class, they can ask the teacher for help, and continue on the project at home, with online materials for help. By having online materials available, students have access to support when out of the classroom. Students access some material at home and complete some work at home, while leaving more time during class to get into deeper context with the teachers.
Mr. Rudi apply the blended learning strategy in ICT class. He gives the materials through his blog and he gives the instruction. The students follow his instruction and do the activities. He advices his students to be smart in using the computer system.

Some techniques to apply blended learning are e-Learning, webinars, classroom, role play, coaching, OTJ, etc. It will be interesting because the students can browse the information from the online system. They will enjoy in learning process.

Sources taken from:

Minggu, 26 April 2015

Assignment 4 ICT in Language Learning

E-Learning

What is e-learning?
E-learning (also called electronic learning) is any type of learning that takes place through or with a computer. E-learning is primarily facilitated through the Internet but can also be accomplished with CD-ROMs and DVDs, streaming audio or video and other media. The purpose of e-learning is to allow people to learn for personal accomplishment or to earn a professional degree, without physically attending a traditional university or academic setting. E-learning can be applied for all levels of schooling from grade school to graduate degrees, and is versatile enough to accommodate all learning styles.
There is a plethora of different e-learning systems (otherwise known as Learning Management Systems, or LMSs for short). LSM is a global term for a computer system specifically developed for managing online courses, distributing course materials and allowing collaboration between students and teachers. A LMS will allow you to manage every aspect of a course, from the registration of students to the storing of test results, as well as allowing you to accept assignments digitally and keep in touch with your students. LMSs are built on various platforms, commonly PHP, .Net or Java and they will hook up to a database such as PostgreSQL, MySQL or SQL Server. There are many LMSs out there, both commercial and open source.

Technologies used in e-learning
E-learning makes use of many technologies. Communication technologies are also widely used in e-learning. Starting with the use of email and instant messaging, message forums and social networks, we see a plethora of tools that any internet user would use in any case. There are also some technologies that work in a complementary manner to other software and enable new features, for example software that adds a whiteboard on your video conferencing tool to allow you or your peers to make changes on other people’s work for review, or screen-sharing which allows someone to make a presentation while still making comments and giving input using the microphone.
The benefits of online learning
1.    No Boundaries, No Restrictions
2.    More Flexible
3.    Mobile
4.    No Travel
5.    Technological Possibilities
6.    Global
7.    More Fun
8.    Cost Effective
9.    It Just Fits!
 
The drawbacks of online learning
1.    Isolation
2.    Health Related Concerns
3.    Lack of Control
4.    Learning Approach
5.    Technology Issues
6.    Computer Competency

How to make e-learning effective
An effective course takes a good deal of time, hard work, and a commitment to high quality content. Here are some tips that can help you create a highly effective e-learning course regardless of the material or curriculum:
1.    Know your subject material well!
2.    Online courses provided should appeal to all learning styles
3.    Facilitate Contact
4.    Platform should be easy to navigate and fully functional
5.    Course documents should be available to every student enrolled 
6.  Set and communicate clear goals

E-learning tools and applications

MuchEnough is an online marketplace and meeting place for online instruction in any topic.  


2.    Sympoz - Lifelong Learning Evolved
Sympoz offers a truly great educational experience online. Courses cover a wide range of topics including: Wine, Cooking, Personal Finance, Parenting.
CapAlly has created a way for individuals, corporations, and educational institutions to invest in a student's future through a peer-to-peer micro-finance investment opportunity.


GradeGuru is a free knowledge sharing network where college students can share their study materials, engage in collaborative learning and get peer-feedback while building their online academic profiles for internships and career opportunities.



Automatically make your own free slide show in seconds. Upload photos, pick music, add captions in the show, and more.

Your plans are available anywhere and are simple to create. Attach files, Common Core Standards, print, export to Word or PDF, share with colleagues.

7.    Quizinator - e-Learning tool for Teachers, Instructors, and Homeschoolers 
Create, Store, and Print worksheets, studysheets, exams and quizzes online. Designed specifically for teachers, instructors, and homeschoolers.

CarrotSticks is an online multiplayer game that improves math skills for 1st - 5th graders as they 
practice and compete with peers around the world.

Selasa, 31 Maret 2015

Result of Pop Quiz 1

Assignment 3 ICT in Language Learning


COMPUTER ASSISTED LANGUAGE LEARNING (CALL)


http://gowithdflo.blogspot.com/2013/04/call-computer-assisted-language-learning.html






1. What is CALL?
Definitions of CALL:
  • Computer-assisted language learning (CALL) was the expression agreed upon at the 1983 TESOL convention in a meeting of all interested participants. This term is widely used to refer to the area of technology and second language teaching and learning despite the fact that revisions for the term are suggested regularly (Chapelle, 2001, p. 3).
  • Computer Assisted Language Learning (CALL) may be defined as the search for and study of applications of the computer in language teaching and learning (Levy, 1997, p.1).
  • Given the breadth of what may go on in computer-assisted language learning (CALL), a definition of CALL that accommodates its changing nature is any process in which a learner uses a computer and, as a result, improves his or her language (Beatty, 2003, p. 7).
  • CALL has come to encompass issues of materials design, technologies, pedagogical theories and modes of instruction. Materials for CALL can include those which are purpose-made for language learning and those which adapt existing computer-based materials, video and other materials (Beatty, 2003, pp. 7-8).

2. A Brief History of CALL
CALL's origins can be traced back to the 1960s. Up until the late 1970s CALL projects were confined mainly to universities, where computer programs were developed on large mainframe computers. The PLATO project, initiated at the University of Illinois in 1960, is an important landmark in the early development of CALL (Marty 1981). In the late 1970s, the arrival of the personal computer (PC) brought computing within the range of a wider audience, resulting in a boom in the development of CALL programs and a flurry of publications. Early CALL favoured an approach that drew heavily on practices associated with programmed instruction. This was reflected in the term Computer Assisted Language Instruction (CALI), which originated in the USA and was in common use until the early 1980s, when CALL became the dominant term. There was initially a lack of imagination and skill on the part of programmers, a situation that was rectified to a considerable extent by the publication of an influential seminal work by Higgins & Johns (1984), which contained numerous examples of alternative approaches to CALL. Throughout the 1980s CALL widened its scope, embracing the communicative approach and a range of new technologies. CALL has now established itself as an important area of research in higher education: see the joint EUROCALL/CALICO/IALLT Research Policy Statement: http://www.eurocall-languages.org /research/research_policy.htm. See also the History of CALL website: http://www.history-of-call.org/

3. Why Would We Need to Use Call in Our Efl Classrooms?
As technology becomes increasingly ubiquitous, it is expected from the teachers to integrate it into the language classes. This means not only bringing technology into the classroom, but offering learners technology–enhanced options outside the class time.
The reasons why ELT teachers use CALL:
Computers can do some of the work of the teacher and provide great assistance to the learner even without the presence of the teacher (Pennington and Steven, 1992).
New technologies have seen computers become smaller, faster, and easier for the teacher to use (Evy, 1997). At present, well-designed CALL software is readily available to the teacher.
Technologies allow computers to do multimedia applications, incorporating video, sound, and text, and this capacity allows the learner to interact with both the program and other learners. (Felix, 1998).
The computer offers great flexibility for class scheduling and pacing of individual learning, choosing activities and content to suit individual learning styles. (Oxford and others, 1998)
The computer can provide a meaning-focused, communicative learning environment, which serves the purposes of communicative language teaching.

4. Types of CALL Programs
CALL programs/materials include (from ICT4LT Module 1.4): 
² CALL-specific software: applications designed to develop and facilitate language learning, such as CD-ROMs, web-based interactive language learning exercises/quizzes (see CD-ROM examples for language learning)
² Generic software: applications designed for general purposes, such as word-processors (Word),  presentation software (PowerPoint, see an e-book made by students "Many Moons"), and spreadsheet (Excel), that can be used to support language learning (see examples of usingExcel for language learning & teaching)  *Also see Microsoft Office Online Templates)
² Web-based learning programs: online dictionaries, online encyclopedias, online concordancers, news/magazine sites, e-texts, web-quests, web publishing, blog, wiki, etc.
² Computer-mediated communication (CMC) programs: synchronous - online chat; asynchronous - email, discussion forum, message board

5. Types of CALL Activities
Multiple-choice & true/false quizzes:
gap-filling exercise/cloze
Matching
re-ordering/sequencing
crossword puzzles
Games
Simulations
writing & word-processing
concordancing 
web quests/searching
web publishing
online communication (synchronous and asynchronous)

6. What Computers Can and Can’t “Do” (based on Meskill, 2002, p. 122)


Computers CAN
Judge predetermined right-or-wrong answers, e.g., multiple choice and fill-in-the-blanks
Provide immediate, yet fixed, feedback, suggestions, and encouragement
Provide authentic information through multimedia - textsimagessounds,videos, and animations
Motivate task persistence, Record learner’s writing, speech, and learning progress



Computer CAN’T
Judge unexpected input
Provide individualized feedback beyond a predetermined list of messages 
Engage learner in rich negotiation of meaning characteristic of face-to-face interaction
Motivate depth and quality of engagement characteristic of human interaction




Reflection:
According Beatty (2003) CALL is defined as ‘any process in which a learner uses a computer, and as a result, improves his or her language’. It is essentially a tool that helps teachers to facilitate the language learning process. It can be used to reinforce what has been already learned in the classroom or to help learners who require additional support. There are some kinds of CALL programs, CALL activities, and also some kinds of CALL that can be applied in the classroom. As we know that CALL is important and gives many advantages for the the teachers as well as the learners. However, there are also some limitations of using CALL in the classroom that should be considered so that the implementation of of will be effective.

Sources: